Hey All,
Quick (I think) question about walls. Due to the crazy shape of my
building, I built it using multiple shells in the DD Wizard - often
using two shells for the same floor, splitting the floor where the roof
and/or floor conditions above and below that particular floor change. So
now I've got walls where these two shells meet, and of course there's
not actually a wall there. Is it safe to simply delete these walls from
the component tree, or do I need to keep them? Along that same line, is
it possible to specify the boundary conditions (whether it's ambient
conditions on the other side, or some other zone, etc) wall-by-wall, or
is that set at the 'space' level in the tree?
Thanks,
Cramer