Shading Review

2 questions

  1. What types of shading can be modeled in eQUEST?
    Self-shading
    Adjacent Buildings
    Blinds/Drapes
  2. Which of the following are true when modeling an adjacent building
    The adjacent building must stand at 90 degrees vertically
    The origin of the adjacent building is the lower left corner of the adjacent building
    eQUEST displays the shading side of the building interactively in the 3d view
    The adjacent building is simplified to a 2 dimensional rectangle