Hello everyone,
I've got a building that is located at the edge of a harbor with the water directly to the south of it. How do I model a reflective surface on the ground that represents the harbor? I feel this is key to include, as this reflectivity will send additional heat through the windows. I looked through the archives but didn't see anything related to ground reflectivity.
If anyone knows how to create reflective objects and/or an appropriate value of reflectivity for water in eQUEST, that would be most helpful.
Thanks in advance!
Regards,
Alex Krickx