Deleting Components in eQUEST Detailed Mode
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Script:
Deleting components in eQUEST is very simple:
1) Find the component in the appropriate module
2) Right click the component
3) and select Delete
After hitting delete, the simplicity ends, and it is important to understand the implications of deleting a component, as many components in eQUEST are inter-related.
There are three important relationships to note when deleting items in eQUEST
1) Child components: if for instance a wall is deleted, and that wall has windows on it, it follows that the windows (the child components) will be deleted with the wall.
2) Linked Components: if for instance a duplicate item, let’s say a chiller 2 was created as a “linked” item to the chiller 1, deleting chiller 1 has the inevitable consequence of deleting the properties of chiller 2, since the properties of chiller 2 are “linked” or based on the properties of chiller 1. Therefore, the properties must be defined, or eQUEST must delete chiller 2. (eQUEST prompts the user to restate properties in such a case)
3) Keyword assignments: if a component A being deleted is assigned to another component B, a user will be prompted to replace component A. For instance, if a construction type is deleted and 20 walls contain that construction type, then 20 keyword assignments must be replaced before eQUEST deletes the construction type (to avoid existing walls with no construction assigned to them)
eQUEST makes these scenarios relatively simple to handle, as it prompts the user when necessary. However, users must fully understand the consequences when deleting any component.
1) Find the component in the appropriate module
2) Right click the component
3) and select Delete
After hitting delete, the simplicity ends, and it is important to understand the implications of deleting a component, as many components in eQUEST are inter-related.
There are three important relationships to note when deleting items in eQUEST
1) Child components: if for instance a wall is deleted, and that wall has windows on it, it follows that the windows (the child components) will be deleted with the wall.
2) Linked Components: if for instance a duplicate item, let’s say a chiller 2 was created as a “linked” item to the chiller 1, deleting chiller 1 has the inevitable consequence of deleting the properties of chiller 2, since the properties of chiller 2 are “linked” or based on the properties of chiller 1. Therefore, the properties must be defined, or eQUEST must delete chiller 2. (eQUEST prompts the user to restate properties in such a case)
3) Keyword assignments: if a component A being deleted is assigned to another component B, a user will be prompted to replace component A. For instance, if a construction type is deleted and 20 walls contain that construction type, then 20 keyword assignments must be replaced before eQUEST deletes the construction type (to avoid existing walls with no construction assigned to them)
eQUEST makes these scenarios relatively simple to handle, as it prompts the user when necessary. However, users must fully understand the consequences when deleting any component.
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