DOE-2.2 geometry import troubles

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Hi Brandon;

I've been doing some "reverse engineering," and I keep coming back to the
same problem: my FLOOR AND SPACE polygons appear in eQuest exactly where I
expect them to, but all of the EXTERIOR-WALL polygons, if no translations
are applied (ie X, Y, Z, AZIMUTH, TILT = 0) , appear rotated 180 degrees
around the building coordinate X axis relative to where I would expect them
to be. Also, oddly, the TILT and AZIMUTH transformations, when specified,
take place relative to this rotated coordinate system -- ie, the AZIMUTH
rotation is about the buidling coordinate *negative *z-axis -- while the
translation transformation (as specified by X, Y, and Z) take place as
expected (in the building coordinate system).

Very strange stuff. I get the feeling that this has something to do with the
EXTERIOR-WALL coordinate system being dependant on the SPACE coordinate
system which is, in turn, dependant on the FLOOR coordinate system. As it
stands, my FLOOR, SPACE, and EXTERIOR WALL object that represents the floor
all use the same POLYGON object -- does anyone know if this in itself is a
problem? My instinct is that I'm somehow misunderstanding this relationship,
but I've done some fiddling in this regard and haven't been able to change
very much...

Again, if anyone has any insight on this issue, it would be greatly
appreciated.

Thanks a lot,

Josh

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